How to Make Your Dragon

Rexistro bibliográfico

  • Título: How to Make Your Dragon
  • Autor: Sánchez Clavijo, Jorge Andrés
  • Publicación orixinal: 2015
  • Descrición física: PDF
  • Nota xeral:
    • The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal.
      Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements.
      I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies.
  • Notas de reprodución orixinal: Digitalización realizada por la Biblioteca Virtual del Banco de la República (Colombia)
  • Notas:
    • Resumo: Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects
    • © Derechos reservados del autor
    • Colfuturo
  • Forma/Xénero: texto
  • Idioma: español
  • Institución orixe: Biblioteca Virtual del Banco de la República
  • Encabezamento de materia:

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